My First Super-Major: Battle For Salvation 2026
Greetings esteemed batttle brethren! This past weekend I had the privilege of attending my first-ever super-major: Battle For Salvation, held in the Palisades Center in West Nyack, NY. It's kind of-sort of local to me, as I live in northeastern Connecticut. I have a friend who was also interested in going, so we carpooled and shared a hotel room. I thought I'd share my experience with you, my brethren. I hope you find my recounting both amusing and informative.
Friday morning I got up at 3:30. Leaving the house at 4:30, I drove to pick up my friend Brian who was attending with me, and we then drove about an additional two and a half hours to get there a little before 9 am. This was not ideal, but it did get us there on time.
As you all know, Codex: Space Marines dropped just the weekend before, just before list cutoff for the event, so I was obliged to write a whole new list. I did not have time for any practice games before the event, as I was painting a couple models to get them ready for it which ate up all my free time over the week. So, I played my list for the first time Game 1. It was pretty similar to my CoH+Darkflight list, so I was hoping the experience would translate some. Anyway, here's my list.
Bike NonsenseDetachments: Assault Brethren, Darkflight Pursuit, Stormlance
Disposition: Recon
Sammael - Warlord
Ravenwing Command Squad
Attached: Ravenwing Knights: 6 awesome plasma biker boys
Captain on Bike (Thunder Hammer)
Ravenwing Command Squad
Attached: Ravenwing Knights: 6 awesome plasma biker boys
Chaplain on Bike: Imperium's Sword
Attached: Outrider Squad: 3 choppy biker boys
Chaplain on Bike
Attached: Outrider Squad: 3 choppy biker boys
Outrider Squad: 3 choppy biker boys
Invader ATV: Onslaught cannon buggy
Invader ATV: Onslaught cannon buggy
Land Speeder
Land Speeder Vengeance: Nightforged Battery
Land Speeder Vengeance: Nightforged Battery
Land Speeder Vengeance: Nightforged Battery
Scout Squad
My thinking with this list was that the two plasma bike bricks with attached characters were going to be my big sticks. Each has a character assigned that can put them in whatever Doctrine I want them to be in, plus lending some punch in the Fight phase. The two Chaplain-led Outrider squads are in the list to be the early-game threats that can go take out moderately-tough opposing units without me having to commit too important an asset to it. The third Outrider squad was my backfield objective holder because they were 5 points cheaper than an Intercessor Squad - with higher Toughness and more Wounds, though they can't get Hidden. The ATVs and Land Speeder were to be my designated action monkeys, and the Scouts are for early screening, plus actions if they survive the first turn.
After the event, Brian and I had a quick dinner at the food court (once more at Sbarro's for me), and we hit the road for home, which I reached by 10pm.
I mostly spent Monday recovering and snuggling with my cats. By Tuesday morning I was ready to do it all over again!
You learn a thing or two when you play 8 games of 40K in 3 days. Here are some of the takeaways I left with:
The big bricks of Ravenwing Black Knights underwhelmed. They've suffered from numerous game changes that have happened around them - cover rules, the removal of Oath, not having the Company of Hunters to exist in, and the proliferation of -1 Damage and -1 to Wound abilities all take their toll on them. Even when paired with Sammy, they don't do enough to justify their points, much less the opportunity cost of wasting Sammy and a Ravewning Command Squad on them.
I was impressed with Outriders. They really got a glow-up in the new codex. They got Rapid Fire 2 on their guns, and they get Sustained Hits 1 when they charge now in lieu of +1 Strength. Plus the squad sergeant can take a thunder hammer now, which gets +1 To Hit when they charge instead of +1 Damage, which is fine with me.
Stormlance! Oh boy Stormlance! Having Mounted units with 14" Movement and Speeder units with 16" movement is huge, and the Wind-Swift Evasion strat is crazy good! The games I did best in were the ones where I remembered to use that strat to good effect.
I figured I'd need action monkeys playing Recon, but I was surprised at how often that wasn't true. Neither the primary against Take and Hold nor Priority required performing actions.
I think the Recon versus Purge game needs a tweak, because IMO it favors Purge pretty strongly. Purge players can get Primary 1st turn and don't have to do actions to put their tokens on objectives, whereas Recon players can't score any Primary 1st turn and the end of the game condition (control 4 objectives) is wildly unrealistic.
I'd fully intended to switch to a Terminator list after BFS - there is a build I'm excited to try, but I'm also excited to try a revamped version of Bike Nonsense, so here's the list I'll be running for the next couple events at least.
Bike Nonsense 2
Detachments: Assault Bros, Darkflight, Stormlance
Disposition: Recon
Sammy - Warlord
Ravenwing Command Squad: Supercharged Engines
Attached: Outrider Squad: 3 choppy biker boys
Captain on Bike
Ravenwing Command Squad: Supercharged Engines
Attached: Outrider Squad: 3 choppy biker boys
Chaplain on Bike: Imperium's Sword
Ravenwing Command Squad
Attached: Outrider Squad: 3 choppy biker boys
Land Speeder: Thundercowl Turbines
Land Speeder: Thundercowl Turbines
Land Speeder Vengeance: Nightforged Battery
Land Speeder Vengeance: Nightforged Battery
Land Speeder Vengeance: Nightforged Battery
Ravenwing Black Knights: 3 awesome plasma biker boys
Ravenwing Black Knights: 3 awesome plasma biker boys
Ravenwing Black Knights: 3 awesome plasma biker boys
Scout Squad: 5 sneaky lads
As you can see, I'm moving away from using Ravenwing Knights as a major shooting piece, and instead using them as outriders, basically. They're fast, have 6 OC, and can shoot 9 plasma shots, so they should be able to pick up small units and/or flip objectives from units that aren't Battleline units.
In place of the big plasma bike bricks, I have 3 mixed Character+RWCS+Outrider squads. There are good synergies between all three elements of these combined squads, and on the charge each one is going to be dealing out a pile of Damage 3 attacks (Damage 4 from the Imperium's Sword Chaplain!).
I've retained the three Land Speeders Vengeance, and added a second Land Speeder. The ATVs got replaced by the Ravenwing Knights. I still just have the 1 Scout Squad, which will most of the time start the game on my backfield objective, and may occasionally be a sacrificial screen if I'm playing a really aggressive melee army.
This is what I've got. We'll see how it plays into all the Terminator lists that are cropping up. Wish me luck. I hope you enjoyed my recounting of the weekend. May your performance at your first super-major be better than mine! For the Lion!


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