List of the Week: Top Performers Roundup 6/4/2024

Hello battle brothers! Another weekend has gone by, and it almost went without a Dark Angels list appearing in the top contenders, but there is one to talk about. At Dicehammer Open VII in Irvine CA, Stephen Corrales of Xenos Petting Zoo went 4-1 to take 7th out of 45 players.

Of course, Stephen took an Ironstorm Spearhead, and despite my defense of them, a part of me said, "Ugh, another one." I was considering just glossing over it, but I figured I should at least look at it, and I was actually surprised by a few elements of the list. You can find it on BCP here, but to save you the trouble the TLDR version is below.

Black Iron
Azrael
Ancient in Terminator Armor
Techmarine: Target Augury Web
Techmarine: Adept of the Omnissiah
Assault Intercessors with Jump Pack: 5 flying choppy boys
Deathwing Knights: 5 awesome chonky boys
Ravenwing Darkshroud
Redemptor Dreadnought
Repulsor Executioner
Repulsor Executioner
Scout Squad
Scout Squad
Stormraven Gunship
Wbirlwind

When I looked at the list, I actually saw the Ancient in Terminator Armor first (because Stephen used the 40K app to make the list), and I was immediately taken aback, because I did not expect to see one of those. It did suggest there would be Terminators, and just a little way down, there they were! Repulsor Executioners are not so remarkable. I didn't expect to see two of them AND a Stormraven Gunship, but they're pretty conventional for an Ironstorm. This is the first of these lists where I've seen a Whirlwind though. I think the Whirlwind is significantly overpriced, but at the same time I've been toying with using them in an Ironstorm. 

To take a moment to explain my thoughts on Ironstorm Whirlwinds, I've observed that most players put pretty weedy units on their home objectives, which is usually pretty reasonable because they're generally hard for an opponent to get to. So, I've been thinking about using Whirlwinds to blast those units off opponents' home objectives and drop the now-cheap Assault Intercessors onto them. Alternately, it obliges your opponent to hold back a unit he wasn't planning on holding back, which is almost as good as destroying it, because it keeps it from doing whatever it was your opponent wanted to do with it. Then you can slap the Whirlwind fire onto THAT unit, either obliging your opponent to send another unit back there or just accept you flipping their home objective and moving on.  I'm not saying it's the best plan ever, BUUUUT it doesn't escape my attention that Stephen has both a Whirlwind and a unit of Jump Pack Intercessors in this list.

Over the course of the weekend, Stephen won his first 2 games, lost Game 3, and then won his last 2 games. Game 1 he faced Chaos Knights, and won 99-37. Honestly, Chaos Knights were probably laughably easy for his list to deal with. He probably took fixed objectives and chose Deploy Teleport Homers and Bring It Down, and only missed scoring 100 points because it's nigh-unto-impossible to get a unit into an opponent's deployment zone to score it on the 1rst turn.

Anyway, editor's commentary aside, game 2 he won 86-40 against Blood Angels. Stephen's 51-65 3rd Round loss was against Space Wolves, but it was not the list you're thinking. Instead it was a Gladius with three squads of 10 Wulfen. Round 4 Stephen got back on the winning train, going 67-45 against Adeptus Mechanicus, and then ending strong with a 93-76 win against Astra Militarum. The Militarum player was probably counting pretty heavily on his pair of Rogal Dorn tanks, which seems like a losing proposition against a pair of Executioners. 

To talk about the statistics, over the weekend 13 players took Dark Angels to GTs. 

Of those players, 6 of them took Ironstorms. However, the weekend win rate for DA Ironstorms was only 32%, with 9 overall wins. Stephen having racked of up 4 of those means that the rest of the DA Ironstorm players combined only won a total of 1 game each. What that suggests to me is that optimistic but inexperienced players are using the Ironstorm hoping it will carry them to victory, or at least positive win rates.

Firestorms actually have a better weekend percentage than Ironstorms- 50%, though only 2 players played Firestorms. 

Three players (including me) took Gladius Task Forces and we got a total of 5 wins for a 33% win rate. Sorry brothers. I didn't help our win rates, but at least I didn't particularly hurt them either.

The Company of Hunters actually outperformed the Gladius in win percentage, but only 1 player took a CoH and got a 40% win rate, so won 2 games. 

One stubborn so-and-so who didn't get the memo took an Unforgiven Task Force and won 1 game for a 20% win rate. 

Mercifully, no one took an Inner Circle Task Force. 

So that was the snapshot of Dark Angels over the weekend. Thank you to Stephen for upholding the legion chapter and congratulations on a solid performance! Hopefully we'll all improve our performance in the future!

 

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