Unit Review: Tactical Squads
What are WE doing out of the case? This is an article I didn't expect to be writing. I don't think I've touched a Tac Squad since 7th edition, when Games Workshop introduced the Battle Company detachment that gave Space Marine players free transports if their lists had the requisite numbers of Tac, Dev, and Assault Squads. 8th edition saw the release of the first of the Primaris units, and since then Primaris units have been taking over the roles of Firstborn units. Some Firstborn datasheets happen to be aggressively costed, or synergize well with detachment rules or whatnot, but by and large Firstborn units have been vanishing from army lists. So, when Games Workshop dropped the cost of a Tactical Squad to 140 points, I didn't initially think much of it. However, I was invited to be a guest on the Path To Redemption blog , one of the hosts (Heath) asked me what I thought of it. I admitted I hadn't, and then I had to stop and think about it, and I realized at 140 ...