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Showing posts from November, 2023

The Care And Feeding Of Your Azrael

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 Azrael has always been a challenging character to use well. He's pretty good in combat, but he's never been a supremely killy combat monster. He's had better shooting than most Space Marine characters, but never anything to write home about (and his shooting has always paled next to Sammael's). He's reasonably durable, but not ridiculously hard to kill. He's given decent buffs in the past, but being foot infantry has limited his ability to lead the specialist wings of the Dark Angels. 10th edition has added a new dimension to the puzzle by specifying which units any given character can lead. I'd like to take a look at what Azrael brings to the table and talk about how best to use him. Our man has a pretty reasonable stat line for a Supreme Grand Master. He's not amazingly killy, but he's respectable. If you're just looking for a character who is a beatstick, you could probably make a better one out of a generic captain. Don't get me wrong, h...

Introducing Myself

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  Hello gentle reader, and thank you for taking the time to come to my blog. I thought it would be fun to start a blog about playing Dark Angels, to help me engage with the hobby when I can't play or paint. The release of 10th edition has left me with thoughts about the current state of the Dark Angels army I'd like to express, so I thought I could do that here. My journey into 40K started about 20 years ago. My godson, who was in grade school at the time, got into playing Mage Knight, so I started playing as well. I played a few games with a friend, who had been playing 40K since 2nd edition. It wasn't the first time I'd been exposed to the game, but it was this friend who got me started playing. 40K clicked with me on a number of levels. Obviously, I enjoyed playing games of all sorts. I was already an RPG, CCG, and video game playing nerd, so this was a fairly natural outgrowth. I had built and painted models when I was younger, but as you couldn't do anything wi...