The Care And Feeding Of Your Azrael
Azrael has always been a challenging character to use well. He's pretty good in combat, but he's never been a supremely killy combat monster. He's had better shooting than most Space Marine characters, but never anything to write home about (and his shooting has always paled next to Sammael's). He's reasonably durable, but not ridiculously hard to kill. He's given decent buffs in the past, but being foot infantry has limited his ability to lead the specialist wings of the Dark Angels. 10th edition has added a new dimension to the puzzle by specifying which units any given character can lead. I'd like to take a look at what Azrael brings to the table and talk about how best to use him. Our man has a pretty reasonable stat line for a Supreme Grand Master. He's not amazingly killy, but he's respectable. If you're just looking for a character who is a beatstick, you could probably make a better one out of a generic captain. Don't get me wrong, h...